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Michael Simard
Michael Simard
Technical Artist
QUEBEC, Canada

Summary

I'm a technical artist with a huge passion with procedural tools / level design and optimisation using Unity. I have been developing for more than 5 years now.
My game Brinefall: https://store.steampowered.com/app/1716600/Brinefall/

Work smarter, not harder.

Skills

Game DesignGame DevelopmentLevel DesignProgrammingProject ManagementPBR TexturingC#OptimisationProcedural world

Software proficiency

Houdini
Houdini
Unity
Unity
Substance
Substance
Gaia
Gaia
Photopea
Photopea
Dungeon Architect
Dungeon Architect
Archimatrix
Archimatrix
MapMagic2
MapMagic2

Productions

    • Video Game
      Village for MapMagic2 (March 2021)
    • Year
      2021
    • Role
      Developer
    • Company
      Qwerty Stud.io
    • Video Game
      The Cure (Q2 2021)
    • Year
      2021
    • Role
      Art director, procedural generation, optimisation, game design
    • Company
      Qwerty Stud.io